Corporate e-learning is moving along on a changing path. We see instructional designers trying to avoid information dumps, write up scenarios, work with action based models for design, and ditch storyboards for agile development. OK, I admit, there’s still a lot of information dump out there, but let’s just concentrate on the e-learning that’s trying to move beyond that…
Even with all those efforts, and really cool examples as shown on the great E-learning Heroes site, I constantly feel like I am working within boundaries to my creative thinking. I use Cathy Moore’s action mapping model extensively to uncover measurable outcomes and come up with well-designed real life activities to change behaviour. Why then does it feel like I am still restricted in what I can design? And why am I still slightly unhappy with the results of all my efforts, even if they have won the occasional award?
Do today’s slide-based authoring tools restrict our creativity?
After pondering this question for a while now I think I have found an answer. For a number of years we have been forced into what I call “slide thinking”. E-learning is too much forced upon us as akin to a website, a PowerPoint. All the modern authoring tools used by thousands of designers and developers (and I definitely look at the ‘big three’: Articulate, Captivate, Lectora) work in screens, in slides.
Everybody that still uses a storyboard also designs in screens: first you see this screen, then you see that screen. Try searching storyboard templates – see what I mean? The emphasis on clear navigation, knowing how to go to the next thing is imperative in our design thinking. Since when has this restrictive slide thinking happened to us? When I worked in e-learning 10-12 years ago, we didn’t. Makes sense, I guess, as there was no authoring software. We worked with amazing Flash developers who could make happen whatever activity or learning world our ID minds came up with (and they often made the end product even better that what I had in my head!).
I want to break free
So how can we break free of “slide thinking”? Can we have Flash and its wonderful developers back? Not an option. Do we use other software, maybe game development engines like Unity to create worlds in which we discover information, try out actions and learn? This level of software is beyond quite a lot of us instructional designers – guess I am just lucky to be a programmer too :).
I think we need to learn to step away from the authoring software screens and endeavour to design learning worlds in which you do not think in terms of screens and sequencing information. After all, that is not how we learn in the real world. In a compelling learning world you discover information, you seek explanations if what you discovered is beyond your present understanding, you try out things, you practice, you learn from successes and mistakes, you learn from watching others, and you learn from sharing with others and being shared with. (#learningworlddesign)
If we are determined to create e-learning ‘modules’ in certain cases – and here I do humbly refer to other, modern day approaches to workplace learning as brought forward by Jane Hart – how do we make those online learning experiences fit into a learning world? Can they still fit into slide thinking software? This example on the Smartbuilder website gives me hope we can.
Developing a #learningworlddesign model
Pulling game world and game level design into our learning design efforts may bring us to what I henceforth call the learning world design model. I want to spend time over the next months trying to develop such a model of thinking and will share my progress on this blog. I’d love to have this design model fit in with the easy-to-use authoring software if I can. But maybe we’ll have to leave development to specialists we closely collaborate with, like in Flash days? I am on a journey of discovery and a journey of model development. Stay tuned for learning world design #learningworlddesign.