Interactive visual novel (Netsafe). Context: Bystander behaviour in cyberbullying. Audience: teens. Interactive story game (Youthline) Context: emotional first aid, supporting your friends Audience: teens Educational
As a freelance instructional designer and e-learning developer (custom Flash and Captivate – 2007 – 2009) I assisted ADHB in creating engaging online learning for
E-learning course and 10-minute walkthrough for manufacturers needing barcodes (2008). Course created for GS1 New Zealand, and reused by other national GS1 units (UK, global).